This applet visualises a lightened voxel landscape
in real time animation.
[For more technical
information about the available parameters, click here.]
Most parameters are self-explanatory and you can
always see brief description of each parameter by moving the mouse
pointer over the wizard.
 |
First of all, define the applet size and its resolution "Width",
"Height", and "Resolution".
Resolution works as a stretcher value for the internally calculated
image. If you want high quality result, set this to one.
Next, select a desirable colour pallets from the list. In
fact, 27 pallets are available.
|
Then you decide if textscroll function is
enabled by checking "Enable textscroll" box.
|
 |
Here, you set an optional land map
texture for the ground. The applet reads height data from this
map. This image has to be 256*256 pixels in size and grayscale
in colour. Darker parts result in lower altitudes. |
With "shadow" parameter, you can control shadow
effect in the scene. Smaller values for this mean weaker shadow
effects. You can also configure the roughness of the ground at "Roughness"
parameter. Higher values for this result in higher difference between
the top of mountains and the bottom of valleys.
Finally, "Horizon value" controls the vertical
positioning of the horizon. If you set this high, the horizon appears
at a rather high position of the scene and the surface of the animated
ground is quite large. So, this brings a slow effect.
Proceed to the textscroll
menu if you have checked the textscroll box; otherwise go to
the expert menu.
|