This applet animates a cube texture mapped with
your selection of images. Although at most you can apply 6 different
images to 6 faces of the cube, only 3 images, each of which is mapped
on two faces of the cube, work well. This reduces the total download
size in half apart from .class and .html files.
A similar version of this applet with enhanced link
functions can be found at the menu applets
category.
[For more technical
information about the available parameters, click here.]
Most parameters are self-explanatory and you can
always see brief description of each parameter by moving the mouse
pointer over the wizard.
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Set your choice of
images for each face of the cube. The number of images can be
anything up to 6, but I recommend you 3 or 6. |
You can even set only 1 image for all faces,
but the result won't be breathtaking.
All images must be gif or jpeg formatted and
the image size must be 126*126 or 256*256. No other sizes
are allowed. In addition, you can't mix these two different
sizes of images. If you choose a 126*126 image for a face,
the rest of the faces must be associated with 126*126 images
in size. The same goes to 256*256 pixel images.
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Next, decide the applet size and the
resolution, which enlarges the internally calculated
image and works as a zooming factor. Set it at 1, if you want
the best result.
Then, you set either background colour
or background image. They are exclusively applied.
If you set background image, background colour will be dismissed.
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You can also check "Interactive mode" box, if
you would like the light source controlled by the mouse pointer.
Then you decide if textscroll function is enabled
by checking "Enable textscroll" box.
An important parameter called "Clear background"
should always be enabled. Without this function, you can't see a
cube as cube should be. The area within a cube rotates is painted
as the motion continues and looks awful! So, don't forget to check
this parameter.
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You can change rotation velocity by
setting the (x, y, z) elements of it.
The light intensity of a spot light
can be set too; the allowed rage is between 1 and 100.
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You can also control ambient light source at "Min"
and "Max" parameters. These two values decide the
shading of the faces.
Proceed to the textscroll
menu if you have checked the textscroll box; otherwise go to
the expert menu.
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